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Hi!
We’re a group making a game in C# and XNA Game Studio. We’ve incorporated FMOD Eventsystem successfully and got working 3D-sound.
The main reason we chose the Eventsystem is because we have a sound designer in the group, and of course because of the added functionality of sounds.

Now we thought that we’d implement the Designer Network connection, so that the sound designer can alter sounds in realtime. Me as the programmer has read through every single c# source file that came with the API, But I can’t find a single reference to the Network Methods mentioned in the c++ API.

NetEventSystem_GetVersion
NetEventSystem_Init
NetEventSystem_Shutdown
NetEventSystem_Update

Can someone help me get started with this?
Thank you beforehand
// Tobias

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