Hi, we’ve implemented FMOD into our project and we use the EventSystem
to trigger sounds with Events. Recently we started experimenting
with the Music System too. I found the class in the documentation and also some initialization code on this forums which helped me to start, but I have
Are there any documentation somewhere that gives examples on how to use the Music Event system that I might have overlooked?
As we’re using C# and XNA game studio, the code to get a cue is now in our project:
ERRCHECK(musicSystem.prepareCue((uint)id, ref prompt));
I don’t get where this id Number for a cue is decided, we have 2 Cues in our Music Event system, triggering two songs at the moment, and apparently id = 9 and id= 10 gets me both of these cues.
Is there a way to get cues by name instead?
And what is 9 and 10 referring to in this context?
Thank you for reading, and hopefully Helping
// Tobias 😀
- charleon asked 9 years ago
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