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Hi,

Using build 4.23.06 I’ve come across a strange bug with loop points and setting the event mode to 2d or 3d.

If the event is 2d the looping sound will remain looping between the points in the sample ok. However switching it to 3d will make it loop the whole sample instead, ignoring the loop. I tested with a couple of different sample editors and made ‘basic’ events that only contain only the sound definition.

Has this bug come up already and been fixed in a later editor? (we’re using 4.23 to keep in sync with our codebase)

thanks, Matt.

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Hi Matt,

Within the ‘Wave banks’ tab, can you set the wavebank which contains your loop sample to ‘Force software’ to ‘Yes’ and see if that fixes your problem.

cheers,
Templar

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Yes that’s fixed it, thanks. I was testing with PC as the target, the other formats we’re supporting seem ok using hardware mode.

Thanks for the help.

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