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After releasing sound with FMOD_Sound_Release
channel callback(s) for the channel(s) in which
this sound is playing are not called while this channels
is actually freed (after the FMOD_Sound_Release)
and their handles become invalid.

I think this channels before freeing should call their
callbacks with FMOD_CHANNEL_CALLBACKTYPE_END
event type :roll:

Question: what should I do, every time after releasing
sound do full check for dead channels even if they are
have it’s own callbacks ???

P.S.
We are using FModEx v4.24 in our project.

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