I’m working on a game that will ship in English with (potentially) separate language "packs" that are downloaded separately. Looking at the localization feature in Designer, it looks great except it seems all the languages are built into one fsb (the fsb that has the primary language in it). Is there a way of using the localization feature but having each language in a different fsb? The idea is that you’d buy the English version, then each language’s "pack" would include a corresponding FSB but you’d only have one master fev. If not, I assume the next best thing would be a separate FEV and corresponding FSB per language? Another hitch…the player, having downloaded alternate languages, can switch languages on the fly (not quitting and reloading the game). Do you see any potential issues with loading and unloading FEVs on the fly like this?
- Adam Gejdos asked 7 years ago
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