Well the game originally uses PCM (wav) in FSB.
If I will make MP3 FSB will the game able to read this?

Because you see, I’m making a port of localisation from the PC to xbox 360. On PC speech.fsb is 130 mb, on xbox 360 only 55 mb.

So if I unpack and then make a new FSB and if i will select high persentage of optimised rate my new archive will have more size than 55mb… And if i will make persentage of optimised rat about 11% (to make a file fit into 55mb) quality is weird. what to do?

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