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I’ve looked at the Designer support for localization, but I can’t seem to locate the FMOD EX API to tell the sound banks what language I want to use. If I understand it correctly, you can specify different languages for the wavebanks for a project, which specifies the prefixes on the different localized sound files. All languages build to one .fsb and are accessed using the same .fev. My question is how I tell the FMOD Event System when language I want to play when I call Event::start(). Is there something along the lines of an EventSystem::setLanguage()?

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I’m interested in knowing this as well. It would be nice if FMOD picked out the right fsb automatically.

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