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Hello everybody. I’m not really an expert on the legal matters of software licenses, and I had a simple question. I would like to make an open-source game engine that anybody can use to make free open-source games. To the best of my knowledge that is OK with the FMOD folks but how do I protect myself if somebody uses the engine to make a comercial game?

Based on what I mentioned what do you think is the best license I should release this code with?

Thanks for all you help.

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Pretty sure the users of your open source would have to abide by the FMOD license the same way anyone one who uses the engine <directly> would.

I would document that fact and point people to the license page on the FMOD site.

Since your distributing as an open source your are sort of passing on the ball to the users.

I have to wonder though, If I made a retail game engine executable that allowed people to make game, and I bought a license… Would people using my game engine exe be covered if they made retail games with my engine since, in theory, it is my executable that is doing the work.

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[quote="icuurd12b42":2njv9biy]I have to wonder though, If I made a retail game engine executable that allowed people to make game, and I bought a license… Would people using my game engine exe be covered if they made retail games with my engine since, in theory, it is my executable that is doing the work.[/quote:2njv9biy]
If you read under the Casual License… you can read "per Title".
So the answer is no, you have to pay for a licens for every produt you ship.
As a game company cannot develop a sound engine, pay for one licens, and use the sound ening in every game they ship out. They must pay for every game they ship out.

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