0
0

Hi, being new to fmod, i’m risking to ask a really stupid question 😀 , but here I go anyway.

Is it possible to mix a few shorter wavs in event editor into one longer sound (event)? I have read the manual and a few posts on the boards, but it’s rather lot of information. I tried many things, but can’t get it work. I know that the "timeline" is not a timeline, but I tried to put a long silent sound on one layer and mix a few shorter sounds on another layer hoping that while the silent sound plays, shorter ones will have time to get mixed. But now when I’m thinking, the silent sound is only one sec long and was "scaled" over the whole event range, so i guess it playes only once. I tried to replace the silent sound with sine, but still only first short sound is played.

Damn, I’m realizing that i try it do the way that simply can’t work, but I’m not sure how else I could mix shorter sounds into longer one which would than be played as one.

I want to do this to have more variation of the longer sound while using only little memory (for those few shorter sounds).

I hope you will somehow understand what I tried to ask :)

Thanks.

  • You must to post comments
0
0

I have found out about the velocity option in parameters. This seems to be what I need. But still the whole idea of mixing sounds, playing random sounds while the mixed sound plays and also selecting random wavs every cycle seems a bit confusing. I hope I will get my head around this :)

  • You must to post comments
0
0

I think I got most of the thing work as i wanted them. Now I have last (for now :) ) problem. Here is the scenario.

1.) On one layer I’m mixing 3 short looped sounds through velocity (unfortunatley I have to use older designer where keyoff on silence was not available). This layer is looping.

2.) On second layer I have a single sound definition which contains 3 wavs (one shot) which are spawned randomly forever (I have used the "Random loops using spawning" tutorial from latest documentation)

3.) Is the problematic layer. I have one sound definition which contains only 1 wav which is looped (no fade in, no fade out). I want to play it randomly as on layer 2, but when it starts to play i would like it to fade in and than fade out. Is that possible?

Also is it posible to play one the sound from point 3. with random length and fade it out. What I mean is that the sound could have 5 seconds, but i would like to play it anywhere from 2-5 seconds with a fade out effect.

Thanks for any answer.

  • You must to post comments
0
0

[quote="ulukai":39xs6glw]I think I got most of the thing work as i wanted them. Now I have last (for now :) ) problem. Here is the scenario.

1.) On one layer I’m mixing 3 short looped sounds through velocity (unfortunatley I have to use older designer where keyoff on silence was not available). This layer is looping.

2.) On second layer I have a single sound definition which contains 3 wavs (one shot) which are spawned randomly forever (I have used the "Random loops using spawning" tutorial from latest documentation)

3.) Is the problematic layer. I have one sound definition which contains only 1 wav which is looped (no fade in, no fade out). I want to play it randomly as on layer 2, but when it starts to play i would like it to fade in and than fade out. Is that possible?

Also is it posible to play one the sound from point 3. with random length and fade it out. What I mean is that the sound could have 5 seconds, but i would like to play it anywhere from 2-5 seconds with a fade out effect.

Thanks for any answer.[/quote:39xs6glw]

Should layer 3 fade out with the velocity parameter?

I can think of ways to do it but it would require a number of other parameters and probably not work as well. I’d recommend that it would be better to trigger layer 3 as separate event.

cheers,
Templar

  • You must to post comments
0
0

Layer 3 should play randomly while layer one loops forever, so I think it doesn’t have to be trigered by velocity, does it? Actually it would be perfectly fine if it would as layer 2 does, but when it starts to play in should fade in, than fade out.

Thanks.

  • You must to post comments
0
0

[quote="ulukai":pck6881f]Layer 3 should play randomly while layer one loops forever, so I think it doesn’t have to be trigered by velocity, does it? Actually it would be perfectly fine if it would as layer 2 does, but when it starts to play in should fade in, than fade out.

Thanks.[/quote:pck6881f]

I guess you could ‘bake’ the fade in and fade out into the file and use loop point markers within the file.

I still think a separate event for the third layer would be the easiest solution.

cheers,
Templar

  • You must to post comments
0
0

Bake in would do it, but that’s what I would like not to do :)

Separate event for the third layer would be ok, I’m just not sure how to do it, I know these beginers questions must be annoying, but could you maybe shed some light on this?

Many thanks.

  • You must to post comments
Showing 6 results
Your Answer

Please first to submit.