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Hello,

I would like to verify something. I am playing around with createSound and [b:k2ofyu08]FMOD_CREATECOMPRESSEDSAMPLE[/b:k2ofyu08]. In the docs it says that it works for MP2 / MP3 / ADPCM files, but when I am running my program I see the following line:

[code:k2ofyu08]FMOD: SystemI::createSoundInternal : Create as FMOD_CREATESAMPLE[/code:k2ofyu08]

Memory / performance wise it seems to be running correctly, as I’ve tried createSound with an OGG / WAV / AIFF file and the memory just explodes, but I wanted to double-triple check.

Thanks!

  • George

PS: Any chance there is going to be OGG support for FMOD_CREATECOMPRESSEDSAMPLE?

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FMOD_CREATECOMPRESSEDSAMPLE is supported on the iPhone, it’s part of our crossplatform code.

We do plan on having Ogg Vorbis support create compressed sample in the future but we don’t have a date for that functionality just yet.

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Awesome. Thanks Mathew!

  • George
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