I would like to verify something. I am playing around with createSound and [b:k2ofyu08]FMOD_CREATECOMPRESSEDSAMPLE[/b:k2ofyu08]. In the docs it says that it works for MP2 / MP3 / ADPCM files, but when I am running my program I see the following line:
[code:k2ofyu08]FMOD: SystemI::createSoundInternal : Create as FMOD_CREATESAMPLE[/code:k2ofyu08]
Memory / performance wise it seems to be running correctly, as I’ve tried createSound with an OGG / WAV / AIFF file and the memory just explodes, but I wanted to double-triple check.
PS: Any chance there is going to be OGG support for FMOD_CREATECOMPRESSEDSAMPLE?
- CuriousG asked 7 years ago
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