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Hi,

i’d like to know how the ‘centerpoint’ of the world is computed when we
define the maximum size of the FMOD world with geometry::setGeometrySettings.

Also, my scene has a very high size, but it seems i can’t give
setGeometrySettings an high value to avoid imprecision. But how can i take
all my scene into account if i define a value smallest than my world size ??

Thanks,

gothmog.

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[quote:2etriys0]i’d like to know how the ‘centerpoint’ of the world is computed when wedefine the maximum size of the FMOD world with geometry::setGeometrySettings. [/quote:2etriys0]
The centre is at the origin (0,0,0).

[quote:2etriys0]Also, my scene has a very high size, but it seems i can’t give
setGeometrySettings an high value to avoid imprecision.[/quote:2etriys0]
Wolrd size is a relative measure, it would be worth setting up your world and if you are finding that there are noticeable precision problems, deal with it then.

-Pete

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