0
0

I am using FMODEx to simulate the sound of a car passing by a listener who is standing still. When I have the car go from behind the listener to the front (passing on the left hand side of the listener), it sounds good except at the point where the car is right next to the listener. The sound seems to go very quiet for a split second then comes back normal. Here is a link to the sound and you can hear for yourself what I am talking about ([url:qccns8xr]http://cs.unc.edu/~daniele/[/url:qccns8xr]). So far I have been using channel.set3DAttributes() and Set3DListenerAttributes() to control my sounds. Is there some flag I can set to fix this? What am I doing wrong?

  • You must to post comments
0
0

Hmm… I can’t hear the sound right now as I’m on an office computer. But I’m using sound designer and wanted to make the sound sound diferent when it’s behind you. So what I did was use listener angle. Sorry I’m afraid I don’t know what the written command is as I’m doing all my sound stuff in Designer instead of the API.

But if you use DSP or something it may give the effect of it coming from a different angle. I used a chorus effect from a 90 to -90 degrees…. This is just a small guess. Sorry this doesn’t help much. I’ll listen to the sound when I get home.

  • You must to post comments
Showing 1 result
Your Answer

Please first to submit.