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I am trying to set up a situation where there is a musical bed for the UI [cue name UI MAP; theme is UI; theme playback set to SEQUENCE; transition = QUEUED] this is also set to loop. When a level is selected, I want the UI bed to CONTINUE and have a new musical piece play along with the bed.

I have a second cue setup [GROUP 1] with a new theme [Group 1.1] attached to the GROUP 1 cue. GROUP 1.1 has three segments, each set to loop, and the theme properties are set to CONCURRENT with Quantization set to ON BEAT. I have beat 1 selected in the segment properties. Each segment is set as ‘starting segments’.

I have linked the one UI bed segment to EACH of the three GROUP 1.1 segments and I have set up a parameter control to tell each segment when to start. Everything works EXCEPT getting the UI bed to continue while one of the other segments plays. I even have it set up to return to the UI segment when the conditions are met, which is working.

I followed the section of the manual CREATING FLOURISHES (CONCURRENT THEMES) on page 190, but I can not get two pieces of music to play at the same time.

What am I missing?

Thanks!

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I forgot to mention that all segments share a timeline as well….

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[quote="dmitchell":wokk26w4]
I have linked the one UI bed segment to EACH of the three GROUP 1.1 segments and I have set up a parameter control to tell each segment when to start. Everything works EXCEPT getting the UI bed to continue while one of the other segments plays. I even have it set up to return to the UI segment when the conditions are met, which is working.

What am I missing?
[/quote:wokk26w4]

If you want GROUP1.1 segments to play concurrently with the UI theme segment, they shouldn’t be ‘linked’. I think what is happening, is the Music system is following the link, which is stopping playback of UI segment.

I’d suggest removing those links. I’ve created an example of your project, take a look at:

http://52.88.2.202/files/demo-flourishes.fdp

And see if that helps.

cheers,
Templar

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