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if(crashed = true)
{
crash = FSOUND_PlaySound(FSOUND_FREE, samp2);
}

i done soemthing like this

due to my timer
the crashed been turn to true many times before the sound can be played finished

is there a way to play the sound again only after the initial one has ended ?

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Is that your actual code? Because it should be if (crashed == true)

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