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I’m curious as to how I would go about playing two sounds in sync with each other, given that either one sound could begin playing moments, seconds or minutes before the other sound.

The sounds are of the same time length, and can be synced by playing them both together at the start (ie; calling playSound() on both one after the other). However, I’m more interested with being able to start one of them at the exact same time that another begins to loop.

One of the sounds is actually a double-buffer setup from the realtime stitching example, the other sound is just a sound configured to loop indefinitely until it is told to stop.

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Channel::setDelay can be used to set the exact start time of a sound.

-Pete

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