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I’m a sound designer and work for a game company,
we are using FMOD engine right now,
I want use random volume, random pitch,3D function to modify some sound parameters,
Do I really need take advantage of this by using FMOD designer to build FSB file?
the game is a online game(MMO RPG),
if the game update,how to add some new sound effect to FSB file? how I can achieve that?

sorry for my English 😀

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Welcome to the forums blaze1999.

The randomization of volume, pitch and panning are available to FMOD Ex low level system as well as the Event System. Take a look at FMOD::Sound::setVariations for the low level version. This is unrelated to FSB files, it can also be done with most other file formats.

FSB is the FMOD Soundbank file format. It can be used with either the low level or event system as well. To create an FSB for the low level you can use the FSBank tool. To create an FSB for the Event System, you can use FMOD Designer. It will also create an FEV file which contains all the event metadata.

-Pete

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[quote="peter":s5x7p3af]Welcome to the forums blaze1999.

The randomization of volume, pitch and panning are available to FMOD Ex low level system as well as the Event System. Take a look at FMOD::Sound::setVariations for the low level version. This is unrelated to FSB files, it can also be done with most other file formats.

FSB is the FMOD Soundbank file format. It can be used with either the low level or event system as well. To create an FSB for the low level you can use the FSBank tool. To create an FSB for the Event System, you can use FMOD Designer. It will also create an FEV file which contains all the event metadata.

-Pete[/quote:s5x7p3af]

thank you Pete~
The question: is need download all the FSB file to replace the old fsb file,if the game autoupdate?
In general the autoupdate download the new resource,for example,the 001.wav,002.wav…..100.wav are old file in wav folder,the autoupdate download the new resource 101.wav,102.wav…200.wav to the folder.it is just download the new file.but when I use FSB file,is need download all the FSB file,the file is too big…

thank you Pete,my English is very bad 😳

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You can put each wav in it’s own FSB file if that works better for you. There is no requirement for a FSB to contain more than one sound. So you could have 101.fsb, 102.fsb, …200.fsb in the media folder.

Merging many sound files into a single FSB file improves run-time performance because there is less overhead, but you don’t have to put [i:1eoo92y2]all[/i:1eoo92y2] of your sound files into one FSB.

An alternative would be to ship wav files and create the FSB client side as part of the installer/updater. This would give you the best of both worlds but might be harder to maintain.

-Pete

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[quote="peter":24o404dm]You can put each wav in it’s own FSB file if that works better for you. There is no requirement for a FSB to contain more than one sound. So you could have 101.fsb, 102.fsb, …200.fsb in the media folder.

Merging many sound files into a single FSB file improves run-time performance because there is less overhead, but you don’t have to put [i:24o404dm]all[/i:24o404dm] of your sound files into one FSB.

An alternative would be to ship wav files and create the FSB client side as part of the installer/updater. This would give you the best of both worlds but might be harder to maintain.

-Pete[/quote:24o404dm]

Thank you~!

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Or wrap everything and try to write a patcher that updates from version A to version B or version A to version C etc. This would cut down on a lot of sent data your side, and allow a more flexible update process.

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