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The longer the FMODex.dll run with the netstream app to more memory it uses. In tasking Manager the memory usage climes steadily. What can be done to keep that from happening?

One instants went from 15k to over 23k playing a 128k shoutcast Stream after 1hour. On my laptop it when from 19k to over 32.8k in 2 hours

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apparently the memory leak is coming from the microsoft timer and not FMOD

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There was a recent bug causing a memory leak with Sound::getTag in the C# interface. This has been corrected with the currently available versions.

There is no "real" memory leak with the example now, there is however some managed memory that is not immediately cleaned up (from the Microsoft timer class internals), this will not grow forever, a garbage collection will free it.

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