This is my first go at FMOD (and my first post, please go easy!) and I had a general question about routing / bussing for anyone who may be able to shed some light on the subject:
I am working on a game that requires several categories of audio: Music, Dialogue, Ambience, UI Sounds, Player / Creature Sounds, and so on.
My question is, what in your opinion is the best way to set up a bussing system, where I have a buss for each category (with a compressor on each buss) sent to a master buss (again with a master compressor) ?
Any information or thoughts you have would be greatly appreciated, thanks so much!
- Gargoyle asked 9 years ago
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