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If I add an effect to a channel’s DSP chain, and later call getWaveData, will the array contain effected data or dry data?

Thanks!

- Rick
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It should be the wet data because the wavedata is obtained from the Channel DSPHead unit.

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Thanks Brett.

If I add the channel to a channel group, and use ChannelGroup::addDSP to add a reverb, can I access the dry data with Channel::getWaveData?

    - Rick
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