Home » Questions » Channel::getWaveData, before or after DSP chain?
If I add an effect to a channel’s DSP chain, and later call getWaveData, will the array contain effected data or dry data?
If I add the channel to a channel group, and use ChannelGroup::addDSP to add a reverb, can I access the dry data with Channel::getWaveData?
It should be the wet data because the wavedata is obtained from the Channel DSPHead unit.
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