I’ve discovered a bug in the latest version of designer 4.27.07 (could have arrived a bit earlier) where pitch variations are always saved in octaves, regardless of the setting to semitones.
- set pitch randomization units to semitones
- set pitch randomization to "1"
- build data
- return to the sound event – it has changed to 1 octave – and 1 octave is the variation I hear in game.
The only solution I have found is to:
1. set pitch randomization units to semitones
2. set pitch randomization to "1"
3. set pitch randomization units to octaves (automatically sets randomization to 0.08)
4. build data = works!
- mattconnolly asked 9 years ago
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Ok, I’ve repro’d it with an event using a template where the template’s pitch randomisation is selected and the target event has this property unlocked. This issue will be fixed for our next release.
Cheers,
Gino
- Guest answered 9 years ago
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Hi Matt,
I couldn’t repro this problem with 4.27.07 or the latest release. Are you perhaps using templates?
Cheers,
Gino
- Guest answered 9 years ago
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Yes, the sound events I’m editing are template objects.
I’ve tried changing the templates to be pitch and pitch variation = semitones, and it still switches back to Octaves without converting the number when I Build.
It doesn’t seem to happen on events that don’t use a template.
- mattconnolly answered 9 years ago
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