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I’ve discovered a bug in the latest version of designer 4.27.07 (could have arrived a bit earlier) where pitch variations are always saved in octaves, regardless of the setting to semitones.

  1. set pitch randomization units to semitones
  2. set pitch randomization to "1"
  3. build data
  4. return to the sound event – it has changed to 1 octave – and 1 octave is the variation I hear in game.

The only solution I have found is to:
1. set pitch randomization units to semitones
2. set pitch randomization to "1"
3. set pitch randomization units to octaves (automatically sets randomization to 0.08)
4. build data = works!

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Hi Matt,

I couldn’t repro this problem with 4.27.07 or the latest release. Are you perhaps using templates?

Cheers,
Gino

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Yes, the sound events I’m editing are template objects.

I’ve tried changing the templates to be pitch and pitch variation = semitones, and it still switches back to Octaves without converting the number when I Build.

It doesn’t seem to happen on events that don’t use a template.

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Ok, I’ve repro’d it with an event using a template where the template’s pitch randomisation is selected and the target event has this property unlocked. This issue will be fixed for our next release.

Cheers,
Gino

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