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Someone once told me that FMOD can see markers in wave files and can relate with those which I thought was great since I can use FMOD Ex in CSharp but NOT the Music API. I’m trying to creat a rhythm game in CSharp because it’s a bit simpler to use, however when I found out that there was no music API for CSharp, that was a bit disappointing.

I found an eventsystem API for CSharp but I’m not quite sure exactly how that works.

Since FMOD ex can e used in C, I know it can be used in CSharp as well. So that’s why I’m asking if it can see beat markers in wave files or can that only be done via the designer. Thanks

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Hi Dream Cube,

[quote:odvnxx0l]I can use FMOD Ex in CSharp but NOT the Music API[/quote:odvnxx0l]
MusicSystem is part of the EventSystem, every part of the FMOD API is exposed through the C# wrapper.

[quote:odvnxx0l]I found an eventsystem API for CSharp but I’m not quite sure exactly how that works. [/quote:odvnxx0l]
There are C# examples for the event system in: designerapi/examples_csharp. The music system example hasn’t been ported to C# yet, but it shouldn’t be too hard to work out what to do from the C/C++ example.
[i:odvnxx0l]Note: "designer API" and "event system API" are the same thing.[/i:odvnxx0l]

[quote:odvnxx0l]Someone once told me that FMOD can see markers in wave files and can relate with those[/quote:odvnxx0l]
You can access the markers, we call them "sync points". You also use a syncpoint callback to run your own code when a sync point is hit.

-Pete

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Oh ok thanks. I looked in the CSharp examples and only saw like two of them which is odd. Those two were the simple event and programmer event examples. I’m guessing the tags and things are the same though.

Thanks for replying.

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