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Hi – sort of new user.
First weirdness I’ve run across – this is just from the Designer.

I have one event with two layers.
One layer calls an SDef that loops and cutoff. Set to infinite.
One Layer calls an Sdef that is One Shot, however the Def has spawning.

I start the event and get 2 channels as expected. The spawning is working fine, randomizing little audio snips under the main loop.

When I hit the "stop" button to end the event, the first layer loop stops and it drops to 1 channel, but the one-shot spawning SDef continues. If I hit the "stop" again then it drops to 0 channels and layer 2 ends. The 2nd layer comes to an end on it’s own after the spawned audio ends.

This isn’t what I am expecting.
I thought that ending the event would terminate BOTH the layers no matter if the spawned audio was playing back or not. I want them both to be affected by a FadeOut value for the event and gracefully disappear.

Am I missing something or does the event have no control over the spawned audio?

Cheers, and thanks for any help.

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You are correct, this is not the expected behavior. I’ve reproduced the bug, and will make a bug report. It should be fixed in the next release.

cheers,
Templar

[quote="sunship":3rokjtrl]Hi – sort of new user.
First weirdness I’ve run across – this is just from the Designer.

I have one event with two layers.
One layer calls an SDef that loops and cutoff. Set to infinite.
One Layer calls an Sdef that is One Shot, however the Def has spawning.

I start the event and get 2 channels as expected. The spawning is working fine, randomizing little audio snips under the main loop.

When I hit the "stop" button to end the event, the first layer loop stops and it drops to 1 channel, but the one-shot spawning SDef continues. If I hit the "stop" again then it drops to 0 channels and layer 2 ends. The 2nd layer comes to an end on it’s own after the spawned audio ends.

This isn’t what I am expecting.
I thought that ending the event would terminate BOTH the layers no matter if the spawned audio was playing back or not. I want them both to be affected by a FadeOut value for the event and gracefully disappear.

Am I missing something or does the event have no control over the spawned audio?

Cheers, and thanks for any help.[/quote:3rokjtrl]

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