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yes it is, look at the FMOD_DSP_TYPE_DELAY filter.

[code:nqzcdo69]
/*
[ENUM]
[
[DESCRIPTION]
Parameter types for the FMOD_DSP_TYPE_DELAY filter.

[REMARKS]
Note.  Every time MaxDelay is changed, the plugin re-allocates the delay buffer.  This means the delay will dissapear at that time while it refills its new buffer.<br>
A larger MaxDelay results in larger amounts of memory allocated.<br>
Channel delays above MaxDelay will be clipped to MaxDelay and the delay buffer will not be resized.<br>
<br>

[PLATFORMS]
Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation 2, PlayStation Portable, PlayStation 3, Wii, Solaris, iPhone

[SEE_ALSO]      
DSP::setParameter
DSP::getParameter
FMOD_DSP_TYPE

]
/
typedef enum
{
FMOD_DSP_DELAY_CH0, /
Channel #0 Delay in ms. 0 to 10000. Default = 0. /
FMOD_DSP_DELAY_CH1, /
Channel #1 Delay in ms. 0 to 10000. Default = 0. /
FMOD_DSP_DELAY_CH2, /
Channel #2 Delay in ms. 0 to 10000. Default = 0. /
FMOD_DSP_DELAY_CH3, /
Channel #3 Delay in ms. 0 to 10000. Default = 0. /
FMOD_DSP_DELAY_CH4, /
Channel #4 Delay in ms. 0 to 10000. Default = 0. /
FMOD_DSP_DELAY_CH5, /
Channel #5 Delay in ms. 0 to 10000. Default = 0. /
FMOD_DSP_DELAY_CH6, /
Channel #6 Delay in ms. 0 to 10000. Default = 0. /
FMOD_DSP_DELAY_CH7, /
Channel #7 Delay in ms. 0 to 10000. Default = 0. /
FMOD_DSP_DELAY_CH8, /
Channel #8 Delay in ms. 0 to 10000. Default = 0. /
FMOD_DSP_DELAY_CH9, /
Channel #9 Delay in ms. 0 to 10000. Default = 0. /
FMOD_DSP_DELAY_CH10, /
Channel #10 Delay in ms. 0 to 10000. Default = 0. /
FMOD_DSP_DELAY_CH11, /
Channel #11 Delay in ms. 0 to 10000. Default = 0. /
FMOD_DSP_DELAY_CH12, /
Channel #12 Delay in ms. 0 to 10000. Default = 0. /
FMOD_DSP_DELAY_CH13, /
Channel #13 Delay in ms. 0 to 10000. Default = 0. /
FMOD_DSP_DELAY_CH14, /
Channel #14 Delay in ms. 0 to 10000. Default = 0. /
FMOD_DSP_DELAY_CH15, /
Channel #15 Delay in ms. 0 to 10000. Default = 0. /
FMOD_DSP_DELAY_MAXDELAY, /
Maximum delay in ms. 0 to 1000. Default = 10. */
} FMOD_DSP_DELAY;
[/code:nqzcdo69]

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