First of all, I apologize if this topic has been discussed before, but my search results didn’t help me find the answer I need.
About the topic, I’m implementing an audio streaming client/server aplication using Fmod for audio capturing and playing. But the critical point is that it looks that I can’t have Fmod playing a byte  , which is the raw data I send from server to client.
Is there any way to do something remotely similar to this?:
FMOD_Sound_Play(myByteArrayOfData, offset, length);
Just for reference, the data is captured using Native Fmod, which I know it doesn’t belong to this forum, using FSOUND_Record_StartSample(…) and FSOUND_Sample_Alloc(…) to retrieve data.
Maybe there is a simplier way to do what I’m trying to do?
Many thanks in advance,
- nokto asked 7 years ago
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