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Hi.

We’d really like to be able to trigger events from within other events so that we can build up some really complex behaviours from simple blocks.
Obviously the way I would do this at the moment would be to create the master event to use "programmer sounds" and collaborate with the coder to set things up the way I want but that makes it impossible to prototype outside of the game and the turnaround is slow. Any chance of that happening?

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I was just thinking of this the other day too. Would be a great feature to have. Trigger a master event that could then randomly choose a child event. Would be great for multi layered 1shots that need different event layouts/settings. Of course it can always be done through code, but as always, the less reliance on code the better.

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