0
0

I become an error in this line in fmod_errors.h:
case FMOD_ERR_NET_CONNECT: return "Couldn’t connect to the specified host. ";
What does this line mean, and how can avoid this?

Thanks

  • You must to post comments
0
0

FMOD_ERR_NET_CONNECT happens when the netstream you are trying to connect to fails or times out. Maybe the server has a problem or a firewall has blocked it?

  • You must to post comments
0
0

The FMOD classes which I use have not any networking support. There is also no firewall active on this computer.

I have try FMOD until yet on 3 computers and it has work with no error.
I am not sure what can generate this error. Since there is no networking support. It is curious.

  • You must to post comments
0
0

The only place you can get an FMOD_ERR_NET_CONNECT error from is when you try to open a file that has a URL at the start of it.

Another possible issue is you have out-of-date headers, i.e. using the header files from one version of FMOD with the libs / dlls from another. This may cause you to misinterpret the error. Double check you are using the headers, libs and DLLs all from the same FMOD version. You can do a check like in the examples to achieve this.

  • You must to post comments
0
0

Thank you Mathew.
There is no URL in the FMOD classes which I use. It has work on 3 computer with no error until yet, so it is curious why this error is there on this computer.

The author which program the FMOD classes say that it was programed until FMOD 4.12 and he will not updating this classes in the future. I use FMOD 4.16.
I search at
[url:1syp79q6]http://www.fmod.org/index.php/download/find[/url:1syp79q6]
for the version 4.12, but found this older version not.

Maybe it will work with 4.12 version. Where can I download this version?

  • You must to post comments
0
0

4.12 is a very old and unsupported version of FMOD. We currently only support back to 4.22. We don’t provide 4.12 anymore as it is over a year and a half old.

As for the classes you are using, I’m not sure what they are or how they were implemented but I would recommend rebuilding them with a newer version of FMOD. Mixing different versions will most likely cause conflicts, which is probably what you are seeing now.

  • You must to post comments
Showing 5 results
Your Answer

Please first to submit.