I’ve got an object working exactly like the ‘SEQUENCES WITH KEYOFF ON SILENCE’ example from the manual.

The object plays thru a number of sound definitions in order, using the ‘keyoff on silence’ function to move to the next sound definition when the previous one has finished playing.

My question is, for use in the sandbox, can I make this object be triggered by the distance parameter? So it won’t start playing the sounds until you approach it.

And if possible, can the object be re-triggered after it has played to the end and stopped?


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