Talk:Ex API feature requests
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I’ve changed the position of the sound source to (0.0, 0.0, 5.0) in "examples\3d\main.cpp",and drove the listener move between (-10,0,0) and (10,0,0). Then I couldn’t hear the sound near the origin.I draw the graph below:
- :In this postion,could not hear the sound.
- :In this postion,cound hear the sound.
Is there "Angle-Limit" in the listener object?
Looking forward your answers.Thanks!
- leo67 asked 8 years ago
The only time I’ve encountered that sort of behavior is when FMOD is configured for 5.1, and my system is configured for stereo. In that case, FMOD sends data out to the center speaker, but, since there is no center speaker, you don’t hear anything.
Hope that helps.
- Adiss answered 8 years ago
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