0
0

Talk:Ex API feature requests
From FmodWiki
Jump to: navigation, search
I’ve changed the position of the sound source to (0.0, 0.0, 5.0) in "examples\3d\main.cpp",and drove the listener move between (-10,0,0) and (10,0,0). Then I couldn’t hear the sound near the origin.I draw the graph below:

#

#

       +(Source pos)

       |

       |

       |

*********——-************

#

#
  • :In this postion,could not hear the sound.
  • :In this postion,cound hear the sound.
    Is there "Angle-Limit" in the listener object?

Looking forward your answers.Thanks!

  • You must to post comments
0
0

The only time I’ve encountered that sort of behavior is when FMOD is configured for 5.1, and my system is configured for stereo. In that case, FMOD sends data out to the center speaker, but, since there is no center speaker, you don’t hear anything.

Hope that helps.

  • You must to post comments
0
0

Really appreciate your help! I’ve fixed this bug.

  • You must to post comments
Showing 2 results
Your Answer

Please first to submit.