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I’ve recently moved to using many smaller projects (eg, one per character-group / one per level ) which has resulted in a greatly reduced memory footprint.

I assume that categories are shared between loaded projects. For example, if I have a category called "sfx/animation" that is used by several projects that the events become merged into one category for the purposes of volume,pitch and max-playbacks behaviours?

I’m also starting to think that it might be useful to have an external "category" file (like a template file) that can be shared by several projects.

Does this sound like a good idea?

At the moment, when I change a category, I’m doing a copy and paste the XML from a main project into the smaller ones to ensure they have the same category configuration. Do I need to do this?

What happens if two projects have different category volumes for example on the same category name??

Thanks,
Matt

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Theoretically the first time FMOD sees a category, it uses those values and ignores the rest I think. For a long time we had a CategoryVolumes.fdp but we found it was really flakey and in the end went with an external category volumes files.

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