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Hi All,

I’m trying to come up with an efficient way to create a live, environmental ambient mix, one that has some randomness to it. Specifically:

LAYER
1) a constant looping ambience (like a forest ambience)
2) the occasional oneshot bird chirping in
3) the even more occasional onsshot beast sound

and so on.

Can this be accomplished just using the layer editor, or is more custom design involved? I tried using spawning for each sound definition and various loop techniques, but can’t seem to qualify this in the Event Editor.

Thanks to anyone who can shed some light on this! :-)

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[quote="ZMan":w3w7jqgv]Hi All,

I’m trying to come up with an efficient way to create a live, environmental ambient mix, one that has some randomness to it. Specifically:

LAYER
1) a constant looping ambience (like a forest ambience)
2) the occasional oneshot bird chirping in
3) the even more occasional onsshot beast sound

[/quote:w3w7jqgv]

Hi Zman,

You’ll need at the very least 2 layers. The first will contain a sound def, which includes the looping ambience. The next layer will contain a sound def with all the other random adds. For the second sound def you can use random spawning and playback weightings to get the behaviour sounding right.

Take a look in the Designer examples, there is an example in the Advanced Techniques called ‘SpawningAmbience’…this is pretty much the structure you need for your event.

cheers,
Templar

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Great, I’ll give it a shot. Thanks Templar! 😀

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