Hello FMOD expers,

I am faced with the problem of my speakers not being in the right place and I want to have FMOD fix it in code in certain hardware configurations. Example

New hardware configuration has sound card front left speaker as what I want to be rear left and sound cars front right speaker as what I want to be front left.

So when I play a manual sound I can just do Channel:setSpeakerMix() and tell it what speakers to play out of and compensate for my speakers being in wrong place.

When I play a 3D sound i can just call System:set3DSpeakerPosition() at start and let it know where are my speakers are.

But for a 2D event based sound I set my speaker mix in the designer and as far as I can tell the Event interface has no way to set its channels mix.


Anyone have a solution for this?



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