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In 3D mmorpg game . I fix the listener in the game camera , all the 3d event are set to "world relative" , but in some sence , when my player playing in the middle of screen , if there are some other players playing near the camera ,their sound is so loud that I cannot hear my player’s sound .

I just want my player ‘ sound is the loudest in the middle of screen , how to set up the 3d environment ?

Is it possible that set an event both in "world relative" and "head relative"?

Thanks !!

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Hi aduan,

[quote:2951hq2y]if there are some other players playing near the camera ,their sound is so loud that I cannot hear my player’s sound .

I just want my player ‘ sound is the loudest in the middle of screen , how to set up the 3d environment ? [/quote:2951hq2y]
If you want the player’s sounds to be louder you can simply set their volume higher. I don’t think that would really address the issue though, you may want to reconsider putting the listener inside the camera. It is common for games using 3rd person perspective, to put the listener in the character’s head, or even halfway between the character and the camera. Some games use the orientation from the camera but the position of the listener. I would recommend trying one of these methods.

[quote:2951hq2y]Is it possible that set an event both in "world relative" and "head relative"?
[/quote:2951hq2y]
You can make a sound partially spacialized using the 3DPanLevel effect. This can even out panning issues with sounds that are very close to the listener.

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Hi peter

I will try your these methods ,I think the third one is best for our game .

Thanks !

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