I’m currently doing TCRs for an Xbox game and have run into an issue with the master/music category pausing/muting music automatically. In the docs it states: [quote:1349wfs8]"If using the "FMOD Designer" sound designer tool, put all music events under the "master/music" category (or one of its sub-categories)."[/quote:1349wfs8] So we have 3 different types of music. One used in the menus, two used in the game. They are all in the master/music category
When you start ‘user’ music via the dashboard the menu music stops as expected. However, when you go into game the in-game music still plays even though the user music is playing as well. Then when you exit the game the menu music will play. Is there an issue with this function or does it just pause the music the first time, then I have to check every time after that?

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