Hi, I need to call the routines
Before the call of Sound::unlock(…) I would check if it’s locked to avoid multiples call.
In my case in a destructor and in another routine.
Can fmod provide a [code:k8ziy0k0]bool Sound::isLocked()[/code:k8ziy0k0]?
I would do something like:
if( m_Sound->isLocked() )
cout << "Already unlocked";[/code:k8ziy0k0]
- franco.amato asked 7 years ago
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