I am using Fmod in the Linux and Windows versions of a game-creation engine.
The engine is BSD-licensed (with the exception of Fmod, obviously).
In essence, it consists of an editor, and the runtime engine. The idea is that games can be created with the toolkit and distributed by their authors under whatever license they choose.
How does this impact the fmod licensing? I would assume that the onus would fall
upon the author of the work to ensure that their chosen license does not conflict with
the FMOD licensing, i.e. they have to go to Firelight and buy a license if they use the
toolkit to make a shareware or commercial product (like that’s about to happen!)
I’d like to get this cleared before I release the new version which uses FMOD.
For reference, here is the relevant part of my license agreement:
The IT-HE Role-Playing-Game Engine (IRE) is issued under the terms of
the BSD license, described in the following section.
This license applies only to the game engine, the editors and accompanying
utilities that form the IRE distribution. It does not apply to any
third-party components (such as run-time libraries and toolkits) which
are licensed separately.
In particular, you will have to seek a separate license agreement to
redistribute the proprietary FMOD sound library that IRE uses by default.
For non-commercial games this will be free. For shareware and commercial
games, you will have to purchase a license from Firelight Technologies.
See http://18.104.22.168 for details.
… BSD license described etc…
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