0
0

Am trying to get Fmod working in a game we are designing in ogre. But am finding it hard to find documentation on how to load designer projects into the game engine using C++ coding. If anyone can offer insight into some of the basic steps of how to load packages and sounds from them, or has any links to tutorials or usefull documentation, please post, any help I can get would be much appreciated!

  • You must to post comments
0
0

Hi thegingerdom, welcome to the forums.

In designer you ‘build’ your project which will produce a FEV and one or more FSB files. To load that project use EventSystem::load. There are plenty of examples that ship with the API. In your FMOD install directory, take a look in fmoddesignerapi/examples.

  • You must to post comments
0
0

Also, if you are looking for information about different loading strategies and philosophies read the document ‘FMOD Event System – Best Practices For Programmers.pdf’ that comes with the API download.

cheers,
Templar

  • You must to post comments
Showing 2 results
Your Answer

Please first to submit.