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Can i have two pointer of FmodSystem to playsound simultaneously in different thread?

The reason i want to do that is i want to parse song which have to be played using fmodsystem::playsound() with sound mute to generate some kind of xml file. Another thread will get the info in that xml almost simultaneously to generate some stuff when sound is playing at background and at this time the sound will not be mute.

So i will have two FmodSystem pointers. I am sorry for not declaring clearly.
Can i do it like that?

Thanks in advanve.

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yes you can create 2 system objects and use them seperately.

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[quote="brett":2npf61w9]yes you can create 2 system objects and use them seperately.[/quote:2npf61w9]

Thank you so much for your reply~~~

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