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Wow, I have to say that I am very impressed with the features list, I know this is just a list of things to come, but from what I can tell FMOD 4 will be pretty powerful. I really like the idea of getting rid of all that cluttering filetype stuff (sample, stream, mod, etc.) and just sticking with one for all of them. I am really excited about the digital CD mode, it would be really interesting to have DSP and Spectrum etc. done on CDA tracks. And another thing, multiple instances / multiple outputs! Very exciting. Will callbacks be easier to use for VB users? In other words, will FMOD 4 support stdcall callback conventions? What about A3D? Will you bring back A3D support? Personally I dont much care for A3D for, I dont have an Aureal sound card, but I wouldn’t be apposed to it being brought back in FMOD 4, it is a bit buggy though. Keep up the good work Brett, it’s looking extremely well so far. I took a look at the C++ header file and, even though I am not as good with C++ as I am with VB, it looked very well done.

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Ok, I’ll take a look at the new headers. Why does the Mac version of FMOD have different CDA functions than PC FMOD???

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Oh, I see, interesting. I did not know that :)

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Well I must say that I too am quite impressed.
I have just joined this forum and I am quite pleased to see a lot of the stuff
that I have already coded (as an abstraction over fmod) will be in fmod 4
by default. Things like having everything as a “Sound” (this is great – means
I can get rid of a whole lot code!!!), fading and crossfading will be good,
I also had a SetDelay type of function too … Brett, are you reading my mind?!?

As far as the envelopes go – this is even better than I was expecting
I can almost imagine writing fully integrated sound editing software using
fmod now (by that I mean one with fully programmable pan’s, eq’s, volume ramping etc… cool)

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