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Hi, I am currently working on a Sound Design project at University where I am transferring real life user movement into the FMOD Sandbox to experience a virtual sonic environment. I feel to progress further I need more versatility than the Sandbox can provide with more control over the speed and also the possible introduction of occlusion from walls etc.
I have no experience of game engines and would like some advise as to which I should start getting my teeth into that FMOD would integrate well with? From conversations I’ve had I think that Blender would work well but it would be difficult to get FMOD working alongside it, is this true?

Any advise would be greatly appreciated,

cheers, Chiccone
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Ogre, probably. And I think Panda 3D uses FMOD Ex.

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Thats great Audiodev,
much appreciated….

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