Hi, I am currently working on a Sound Design project at University where I am transferring real life user movement into the FMOD Sandbox to experience a virtual sonic environment. I feel to progress further I need more versatility than the Sandbox can provide with more control over the speed and also the possible introduction of occlusion from walls etc.
I have no experience of game engines and would like some advise as to which I should start getting my teeth into that FMOD would integrate well with? From conversations I’ve had I think that Blender would work well but it would be difficult to get FMOD working alongside it, is this true?
Any advise would be greatly appreciated,
- Chiccone asked 8 years ago