now I use wii FMOD_INIT_SOFTWARE_DISABLE flag to init system and FMOD_HARDWARE to creatSound, and I cann’t set the fmod software decoder number, so what I want to know is how many hardware channels fmod set automatily for wii hardware decoder, 96 or less? or maybe I can set the number anywhere
- audioMan asked 8 years ago
Yes, that function is a bit confusing, it only really applied to DSOUND voices where there was a difference between 2d and 3d voices, it is something that will be cleaned up in following versions of FMOD (where we will be dropping DSOUND hardware voices altogether).
On the Wii (and all other platforms), there is no difference between 2d and 3d voices, so it just reports 24 for both. There is still a maximum of 24 voices.
24 is the maximum we have set it to, otherwise the Wii hardware voices will start dropping.
This does not mean you can only play 24 voices, you can play as many as you want, and it will go through our virtual voice system, that makes sure the 24 most important sounds will be played (the rest will be virtualised).
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