Hi there !
Is it possible to use the spectrum analyzer for good-looking
demo camera rumble effects ? For example at the moment
where a big bass beat appears, the camera in my 3D demo
rumbles or spins around ?
Ho can I do it ? Is this right ?…
Music1= FSOUND_Stream_OpenFile(“music.mp3”, FSOUND_16BITS | FSOUND_STEREO | FSOUND_LOOP_NORMAL,0);
SpectrumBuffer= FSOUND_DSP_GetSpectrum( );
And how can I use the values in SpectrumBuffer
to create this effect now ?
Thanx for replies !!!
- Megelan asked 14 years ago
What Brett is talking about is adding up the [u:3ednagjc]last[/u:3ednagjc] 32 values, so 480 -512. Then once you get the added values of the last 32 values of SpectrumBuffer you divide the whle thing by 32 to get an average which will range from 0-1. And then with this data you can write a routine to do the effect that you need.
I’m using the SpectrumBuffer up to SpectrumBuffer now
and this looks really cool. Nevertheless I tried your version
SpectrumBuffer up to SpectrumBuffer and get
NO effect…so I think 480-512 is not a good interval.
Anyway thanx for your ideas !
btw. the scale is linear, isn’t it?
So if I use 44.1 kHz, the  is 1 Hz,  is 22050, and  is about 11025?
So [x] = Nyquist/512 * x Hz ?
As mentioned in another forum’s topic, I would be lucky when it would be possible to scale it optionally logarithmic, because (nearly) nobody needs a constant frequence-difference of 43 Hz at 44.1kHz samplingrate.
21533 Hz  & 21576 
There is 43 Hz just a minimal part of a semitone.
But around 100 or 200 Hz a more narrow scale would be nice, there is 43 Hz the half of an octave!
FMOD 4.0 😛 (?)
The fft transform works linear.
You could transform the data to logarithmic data yourself.
If you want more precision in the lower part, you will have to do a fft transform on a larger piece of data, which means there will be some more lag.
The fft that fmod does at the moment is done on 1024 samples.
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