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Hi, I’m getting an error when I try to create a sound. I’m using a language called BlitzMax and trying to recreate the ‘user created sound’ example that comes with FMOD. From what I can see the wrapper I’m using just makes a direct call to the fmod C API.

The code:

Local mode:Int=FMOD_2D|FMOD_OPENUSER|FMOD_LOOP_NORMAL|FMOD_HARDWARE
Local sound:TFMODSound=system.CreateSound(mode,createsoundexinfo)

gives me the error, "An invalid parameter was passed to this function"

It does this whether createsoundexinfo is null or otherwise, so I guess it doesn’t like the mode. Any ideas?

I’m on MacOsX Snow Leopard.

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Never mind… made a dumb mistake

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Glad to you resolved your issue, welcome to the FMOD forums!

-Pete

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