Hi I have a game running the FMOD Event API that has starting the NetEventSystem and updates it every frame correctly.
I can connect to the game using the FMOD profiler with my supplied port to NEtEventSystem_Init
But in FMOD Designer, when I do Audition -> Manager Connections there is no port setting that I can specify there and then everytime I try to connect it fails.
Do I have to set a specific port in NetEventSystem_Init so that the FMOD Designer will work? Is there somewhere where I can set the port in FMOD Designer?
I’m sure it is something very simple, but even the designer documentation does not mention anything about ports when creating a connection.
- crimsontythe asked 7 years ago
Actually it did turn out to be pretty easy. I just clicked connect and i would automatically do so. What was confusing me was that in the FMOD Profiler there is a field for "Port" which is set to some weird preset value so I assumed that I would also have to set a port when connecting with the live audition tools
- crimsontythe answered 7 years ago
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