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Am using fmod in the ogre graphic engine, but can’t seem to get 3d sounds working correctly. The 2d sounds work fine, but 3D sounds are only being heard if placed in range of where the listener spawns. I am assuming this is because Fmod is not being linked to the 3D position changes of the camera. Does anyone know how to link these two things together?

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Update: Have realised this is probably a problem with setting the listener location, cant find anything on how to set this and have it update with the character

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