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I search how I can have a raw access to FSOUND_SAMPLE / FMOD_SAMPLE, I need this to do a specific processing.
What’s really FSOUND_SAMPLE / FMOD_SAMPLE, a complex struct, … ?
I search raw sound data within this…

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Hi ben, welcome to the forums.

To access the raw data inside an FMOD::Sound use Sound::lock/unlock.

FYI: FSOUND_* is old, that’s for FMOD3 it’s all FMOD_* for FMOD Ex.

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