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Hi forum.

I’m sure many of you will now be using the lovely new version of FMOD Designer with the UI improvements and long-awaited undo function.

Overall its a vast improvement and well done to the firelight guys for getting it done. However, I’m finding a few things a problem and wondered if others felt the same.

The Big Pause
Now when I do anything, Designer pauses to think about it when before it didn’t. I assume this is something to do with the undo function but its a big disruption to workflow. If I drag 20 or so sounds from one definition to another I may as well go and make a coffee while its doing it and deleting 40 or so sound defs one at a time from an event layer about 5 minutes when in the old Designer it would have been very rapid. Probably the worst example is moving things between banks which I have to do a lot to balance out voices, preloading and codec use.

Jumping to tabs.
Ctrl-Tab switching between tabs has gone, which I’d got very used to using. I know you can jump to tabs using the f-keys but with the new layout the mapping doesn’t make sense any more. The shortcuts need to be re-arranged to fit the new layout, something like:
F1 Events (currently F2)
F2 Sound Defs (currently F4)
F3 Music (currently F6)
F4 Banks (currently F5)

Platform Management
For some reason my Platform menu in the top right now shows every platform under the sun instead of the three I’m working on. It would be good to be able to specify which platforms to include in the project settings so I don’t have to peer at the drop to to make sure I select xbox 360 instead of xbox. While I’m on that subject, it would be very awesome to have a "Build All" button so I don’t have to do three platofrms seperately all the time.

Anyone else have anything they’d like to add?

Cheers.
Jethro.

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Hi Jethro,

Regarding the big pause, we just fixed a bunch of the worst cases such as moving waveforms in and out of banks so you should expect tomorrow’s release of designer to be more responsive when dealing with multiple items. You are spot-on about it being undo-related. There are still a few cases where multiple undo actions are created for a single user action and we’ll be addressing those in up-coming releases.

As for the tabs, we were tossing up about whether we should change shortcuts to fit the new tab order but we decided that we did not want to annoy our existing users too much and not change our shortcuts for now (until more extensive UI changes are made at least!).

We removed the platform restrictions for editing projects when the platform SDKs are not installed. Now we can see how having a full list of platforms can slow the workflow or be more prone to error, so that’s a great suggestion and we’ll add this to our issue tracker. The ‘build all’ button idea is also a good workflow improver.

Thanks for taking the time to give us your feedback and suggestions, much appreciated!

Cheers,
Gino

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Still no SKU exclusion for audio assets? I noticed Jethro had posted about this before. Quite challenging when going from all singing all dancing next gen to last gen etc.

Any idea when we might see this?

Agree, ‘Build All’ would be great.

Cheers

TAG

ps. Undo ftw

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No worries :)

I’ll grab the latest version then.

Yeah, I did think as I was writing that anyone who’s used to using the F keys to navigate tabs would rage at change but its a strange thing explain to new starters :)

I like that a whole bunch of stuff you never really use has been hidden away. It used to really annoy me that I coudln’t see all my event properties at once because the project settings were taking up half the screen.

I’m also really loving "preview with compression". Its been a real help in trying to squeeze several buckets of sound into matchbox. Any chance of getting it working for xma as well?

"Build all" would be amazing. I find myself building a large project on three platforms many times every day (done it five times this morning and I’ve only been in an hour). If I could just press it and go get a coffee instead of waiting around that would be great.

Mind you, I’d probably post on the Forum a lot less then ๐Ÿ˜‰

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Here’s another one for you.

It would be great if the "Include in Build" option changed the appearance of the the event in the event tree so you could easily see whether an event was in or out. Maybe by greying out the text or mkaing it strikethrough or something – like templates do with the colour change. We’re using this option at the moment for big complex prototype events which we drop in and out of the build as necessary so there’s a nice margin for error in draggin a prototype event into the place it needs to be but not setting include in build back to yes or the other way round and having the data sat around eating memory when it doesn’t need to.

Cheers.

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2 things. 1 would be a color selection option for the background. The blue was okay, but the white text on DARK gray is almost painful to look at on large LCD screens (25"+). Its because of the viewing angle from one end of the screen to the center is so great that the grey gets much darker and the white text contrasts too much. A seemingly silly complaint, but It’s almost enough to make me switch back to the older blue designer.

The other issue I have is I don’t see any way to remove a waveform from a sound definition without deleting the entire definition which then screws up my events. I can set percentage to 0, but with how often our definition changes, it quickly makes for a cluttered, messy project.

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Maybe you need a better monitor ๐Ÿ˜‰

Actually, comparing it between my 2, its fine on the 25" widescreen but a bit squinty on the 20" 4:3 one. I found that turning on ClearType font smoothing helped, though.

A colour changing option I would love to see though would be the ability to assign colours to groups of properties in the events tab to make it easier to find things, e.g. all the speaker settings one colour, all the rolloff settings another. It would save me a lot of timne squiting at the list to find the one I want.

You remove a waveform from an SD in the sound def tree in the left panel of the sound defs view. You can’t delete it from the main panel just as you couldn’t in older designer versions. its just that the main panel now occupies the whole centre of the scree instead of the lower portion so it’s the first place you try and do it.

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Wow, i feel like an idiot. There is a plus sign by that folder that expands and shows the wave forms (couldn’t see it very well, its near the edge of my screen (see issue 1)). LOL. Thanks though. I had just started using FMOD right before the latest designer came out, so I wasn’t really familiar with the designer interface yet.

RE: the clear type font smoothing. WOW, what a difference that makes. Mine was already on, but I tried turning it off and then I really had to look away. ๐Ÿ˜ฎ So it didn’t make my situation better, but at least I know it could be worse :)

Thanks so much for the waveform removal tip. You have saved me a ton of time.

EDIT: one more note, and this was an issue in the old designer too. If I change a property (for example a sound def name), and I click onto certain items after I am done typing (another sound def in the tree), my change is not saved. This seems to be an issue in a lot of places throughout the designer app.

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No worries :)

Yeah, you have to hit enter to make a lot of changes to properties work, which is a bit of a pain in the ass but you get used to it.

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