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I am working on a game where if you are inside the vehicle, one audio clip plays, and outside of the vehicle, a different clip plays. The inside and outside are in the same event, and on their own layers. the volume of each is then adjusted by use of a 0 to 1 "isInside" parameter as the camera fly’s into the vehicle (makes for a smooth transition).

I have many events that use this parameter though, and I don’t like having to create a separate pointer to the parameter for each event. Is there any way to get one parameter to control multiple events, as if it were a global parameter?

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I’m not aware of anything in Fmod Designer that can do this.

I think it would be a useful feature to have "global" parameters where you set the parameter value once on the global parameter and every event that has a parameter of the same name would automatically follow that global parameter’s value.

In our last project, our programmers gave us "global parameter" functionality by adding some code that tracked the parameters for every event that played and kept them in sync with a global value if I had set one.

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Yeah, currently this would have to be done via code. I will add a request for this feature to our tracker.

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That would be the most amazingest thing ever if we could receive parameters and pass the to events as we please. It would cut down on so much work from coders and give us amazing freedom to just shove new prototypes into the game and have them work.

Might have a word with our audio coder about this, actually.

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Thanks for the replies guys. I would love to see this feature sometime soon, but in the mean time, I’ll just sync all of the separate parameters with a global value.

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