I am evaluating the fmod library, for ce devices, and currently
have an app which links fine. When it comes to run time, it crashes,
with little info.
Basically, I am using the windows ce smartphone emulator that comes with the microsoft 3.0 sdk, and I suspect my problem is dll related.
As I am new to windows ce, I am struggling with how to get the fmod dll to be visible to the emulator? Actually, how do I get my wav files to be visible also? Should they be included as resource in the .exe or, is
there some additional step which I am missing?
- Anonymous asked 16 years ago
Well, I think I am now pretty conversant with the pocket pc, and the evc++ compiler…( I have written a game graphics library from scratch for it , in 2 days flat ), BUT I still can’t get fmod to work with the microsoft smartphone or pocketpc emulators.
Basically, I copy the dll to the /windows dir, and I can get the app to link,
to the fmod library ( i.e /wce300/x386emu .lib ), the app starts, but hangs and the ide hangs also.
I don’t think i’m doing anything unusual???
Is there anyone out there, who has an example workspace which plays wav files, or mp3 files successfully with the emulator? I don’t want fancy gui’s or anything special…just the basics would be superb!
Could you post a link to a download PLEASE!!!!!
Ok….further investigation reveals that the instance I link against the library, the app stops working….the ide hangs, as does the emulator.
To recover I have to kill both and restart….
And this is way before I even make a call to fmod init…I never hit that code!
Try to download the source: http://www.bunnyhug.net/blog/projects/p … ilesender/
Now u can send mp3 to the emulator and also the fmodce.dll.
I think it crashes because you don’t have the correct dll. There are different fmodce.dll even though they are for the emulator. Try different dlls. I faced the same problem.
Also see if the fmodce.dll is within the folder.
- mohamedgani answered 12 years ago
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