i am new to FMOD, we are using it on an iPhone game.
Playing events and changing their parameters work good. Now I want to pause all sounds in the pause menu (especially looping sounds) and I want to unpause them when I exit the pause menu.
I did not find anything in the forum or in the doc, if you know a good reading about this, don’t read further and give me the link
Otherwise, here are my questions:
1) I play sounds with pEvent->getEvent and pEvent->start. I keep track of the event handler (pEvent) in my classes, but not in my FMOD wrapper. Should I keep a pointer to all event handler in a vector, and call setPaused on those?
2) Or is it a clean way to pause all existing sound very simply?
What I tried :
I tried the getNumEvents function to pause all events, but it will steal the event and stop my sounds, so it cannot work…
I tried to get all playing channel from the main FMOD System, but when I call setPaused on those I get an "invalid handler" error.
Any help is welcome. Thanks
- dav asked 7 years ago
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