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I am working on a custom DSP that will do some Midi-like note processing. My assumption is that I create a single custom DSP and pass in different userdata or set the paramaters on a per channel basis. The problem is that, as far as I can tell, the userdata for the DSP is global and set at create time so I can’t modify it on a per channel basis. My next thought was to set the data in the channel userdata and grab it from the DSP code when the channel gets processed but it doesn’t seem like the DSP gets the pointer to the FMOD::Channel structure. Am I missing something?

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BTW Before somebody asks – I am working on a realtime sequencer so I can’t use the Midi playback stuff built in to FMOD (which is sad because if I had access to a note-level Midi function, it would save me a lot of time lol)

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